• Artificial reefs on surfaces for biodiversity in Oslo harbor: How system oriented design and a digital service brings us one step closer 

      Deichmann, Thor Ronald (MAPD;2022, Master thesis, 2022)
      The purpose of this project is to find design opportunities and a designed proposal for habitat restoration and more specifically ‘artificial reefs’ on surfaces in Oslo harbor. This is also known as ‘diversification of ...
    • Design competence in ICT education 

      Gulden, Tore; Sandnes, Frode Eika; Habib, Laurence (Chapter, 2012)
      The new discrimination law in Norway requires new product s and environments to be developed in such a way that they can be used by as many people as possible. In response to this legisl ation the applied ...
    • Designing for human-centered suicide prevention and mental health services: Designing for a state of well-being 

      Kvinnesland, Lars (MAPD;2019, Master thesis, 2019)
      According to the World Health Organization (WHO) close to 800 000 people die to suicide every year. In WHO’s Mental Health Action Plan for 2013-2020, The Member States have committed themselves to work towards the goal ...
    • Digital Kuriøs - A virtual furniture studio for co-creation 

      Trana, Iris Elmkvist; Sørensen, Julie Grindland (MAPD;2021, Master thesis, 2021)
      The current system of the furniture design field of Norway is affected by trends, consumerism (throw-away society) and the goal of growth and convenience. Theory suggests that designing with an emphasis on interactions ...
    • A DISCUSSION TO LEARN ABOUT SUSTAINABLE WELFARE SYSTEMS FUNCTIONING 

      Blaasvær, Linda; Gulden, Tore (Chapter, 2023)
      A typical approach when designing a system for social service functioning in the European and Norwegian contexts is to emphasize what does not function—i.e., one does not ask for reasons behind the existence of conforming ...
    • Engagement by lamination of autopoietic concentric interaction systems in games: A study of football and Pokemon GO 

      Gulden, Tore (Human Technology;Volume 14 (1), May 2018, Journal article; Peer reviewed, 2018)
      The aim of this paper is to rethink games and game design within the theory of self-producing interaction systems. With this research, I seek to identify several dynamics of play and engagement elicited by games that, by ...
    • Experiences with nature: An exploration of storytelling’s impact on children and their guardians 

      Skirstad, Ingunn; Marsteen, Nora Margrete (MAPD;2021, Master thesis, 2021)
      Spending time outdoors and in nature is known to be beneficial for your mental health and physical wellbeing. Regardless, people’s perception of what being outdoors might involve, and their knowledge about nature, varies ...
    • Formidling av merkevare gjennom design for produkttilnytning 

      Kassama, Jambai (MAPD;2013, Master thesis, 2013)
      This project addresses the challenges connected to strengthening a brands communication through the use of product attachment. The project is a collaboration project done with the Norwegian company Rottefella. The goal is ...
    • Game dynamics in design - a process to achieve creative agency (to give people achance) 

      Sjøvoll, Vibeke; Gulden, Tore (Chapter; Peer reviewed, 2017)
      Product designers often take it upon them selves to define environments, problems, and solutions for others. Unfortunately this can serve to arrest the potential engagement for people and block the possibility to act ...
    • Health promoting experiences in urban green space: A case study of a co-design toolkit based on feedbacks from fNIRS, IoT and game probes 

      Berg, Arild; Gulden, Tore; Yazidi, Anis; Mirtaheri, Peyman (EAI CORE Proceedings;PervasiveHealth 2019 - 13th EAI International Conference on Pervasive Computing Technologies for Healthcare - Demos and Posters, Conference object, 2019-06-11)
      Promoting greener experience in urban areas is of utmost importance for urban development and for healthier cities. In this demo, we delineate a multi-disciplinary project for mapping the citizen experience and access to ...
    • How can communication literacy reinforce holistic design practices? 

      Nadiya, Karibayeva; Gulden, Tore (E&PDE;DS 104: Proceedings of the 22nd International Conference on Engineering and Product Design Education (E&PDE 2020), VIA Design, VIA University in Herning, Denmark. 10th -11th September 2020, Conference object, 2020)
      The article explores how the knowledge of communication theory can help design practitioners to achieve a more critical understanding of the contexts they encounter during their professional careers and lifelong learning ...
    • Igloo - an unplugged space in an online home 

      Gaustad, Anne Kathrine (Master thesis, 2010)
      Igloo – an unplugged space in an online home. Our age in affluent society is deeply defined by access to information, communication and privileges of a great variety of choices on all levels. The information technological ...
    • Interdisiplinary connections between health care and design - a case study in a psychogeriatric ward in Norway 

      Berg, Arild; Gulden, Tore (Chapter; Peer reviewed, 2013)
      Interdisciplinary communication can contribute to the development of a sustainable environment. The promotion of interdisciplinary collaboration among specialists and with people in general is an objective in design education ...
    • Leselounge for Akershus Kunstsenter 

      Scott, Elin; Ness, Sarah H.M. (Master thesis, 2009)
      I dagens samfunn finnes det enkelte regler for hvordan man bør oppføre seg på offentlige steder. Særlig på gallerier eksisterer det for mange mennesker en høytidelig stemning, med begrensninger innen muligheten for aktivitet ...
    • Limiting Experience and Cognition by Flexibility, Interaction Design and Cybernetics 

      Gulden, Tore; Steier, Frederick (Communications in Computer and Information Science;Volume 1293, Conference object, 2020-11-08)
      In this paper, we discuss how flexibility in interaction design processes may lead to hinder flexibility in user praxis and thus cognition, experience, and behaviour, and for design praxis circuits and functioning, and the ...
    • The making of a journey-identifying new design approaches in contemporary art 

      Sjøvoll, Vibeke; Gulden, Tore (Chapter; Peer reviewed, 2013)
      This article explores how approaches identified in contemporary art can offer new perspectives in design education. The inquiry is done by involving product design students in such approaches through the designing of new ...
    • Modelling of memories through design 

      Gulden, Tore (Chapter; Peer reviewed, 2013)
      This article explores how to design for product longevity. The design approach Contexts of Experience (COE) makes the basis for this interdisciplinary study which combines research on consumer-product attachment (CPA) and ...
    • Participatory Design for Well-being 

      Berg, Arild; Gulden, Tore (Chapter; Peer reviewed, 2012)
      Participatory design can meet the needs of the individuals’ well-being in hospitals; however constraints occur in such a complex context. A case study of exploratory participatory design processes with health professionals ...
    • Produkttilknytning: et emballasje- og merkevarekonsept for restitusjonssmoothie 

      Resell, Kjersti (MAPD;2012, Master thesis, 2012)
      Det er en omfattende prosess å etablere en helt ny merkevare. For å holde merkevaren sterk er det viktig at målgruppen knytter ønskede assosiasjoner til den, og den må yte noe annet enn konkurrentene. Dette gjør seg spesielt ...
    • Redningsarbeid ved snøskredulykker 

      Prestrud, Cecilie (MAPD;2018, Master thesis, 2018)
      Every year hundreds of people are involved in avalanches to a greater or smaller extent in Norway, and every year experienced and inexperienced mountain hikers lose their lives as a consequence of being taken by an avalanche ...